Hades 2 Is Sliding Into Early Access Sooner Than You Think

Out of the blue, acclaimed indie developer Supergiant Games announced that its Greek mythology-themed roguelike sequel Hades II will make its early access debut in “Q2 2024,” meaning it’ll arrive sometime between April and June next year.

Read More: Hades II Is A Sequel From A Studio That Doesn’t Make Sequels

Supergiant Games posted a blog on its website delivering the news. The game’s Early Access period is planned for PC via the Epic Games Store and Steam. If you were hoping for an exact release date, pricing details, or system requirements, you’re SOL, as the studio said this information will come “closer to [the game’s launch] time.” Sit back and relax, we’ll be waiting a while here.

“Thank you for your patience as we gear up for this launch,” Supergiant Games wrote in the official blog post on its website. “You may be wondering, why can’t we launch in Early Access, like, right now?! The game looked pretty far along in the first trailer! The reason is, Hades II will have at least as much content from day one in Early Access as the original game did back when it launched in Early Access on Steam. And, even though Early Access inherently means a game is not yet complete, we still want to do everything we can to make sure Hades II is worth your while as soon as you can play it in any capacity.”

Before Hades II’s Early Access launch, though, Supergiant Games plans to run a “technical test with a limited sample of players.” The goal for the studio here is to find any compatibility or technical issues that might have been missed before the game becomes available to a wider audience. While it’s unclear exactly how people will gain access to the game’s technical test whenever it goes live, Supergiant Games confirmed that it will “contain much less content” than what’s currently planned for Hades II’s Early Access launch early next year.

The studio also talked about how “vitally important” Early Access was for Hades, and how the same development cadence will ensure Hades II gets to the finish line. The development timeframe will allow the studio to hit that “sweet spot” in which, thanks to player feedback via Early Access, the game will be far enough long to iron out issues but not finalized to where it’d be impossible to address the criticisms Supergiant Games might receive. In particular, “several major updates” will hit the game throughout its Early Access period that’ll expand the story, introduce new characters, and deepen their relationships. It’ll all end with Hades II’s official launch, though that’s definitely a long way off.

“We don’t yet know exactly how long it will take us to get to v1.0 of Hades II, as our experience developing in Early Access has taught us (among many things) to expect the unexpected,” Supergiant Games wrote. “For now, our focus is to keep building core content—environments, characters, weapons, Boons, story events, music, and more—as we gear up for our Technical Test and Early Access launch in Q2 this coming year. Thank you again for your patience and support as we work to ensure our first sequel meets our standards, and hopefully yours, too!”

Read More: Everyone’s Hot As Hell In Hades II, As They Should Be

So yeah, it might be a long while before non-PC gamers get the chance to play Hades II, but hey, at least we all finally have an idea of when it’s coming, right?

 

Cyberpunk 2077 Sequel In Early Design Stage, Likely Years Away

A screenshot shows Keanu Reeves in Cyberpunk 2077 sitting in a café.

Screenshot: CD Projekt Red

Cyberpunk 2077’s first (and only) DLC expansion, Phantom Liberty, was just recently released for Xbox Series X/S, PlayStation 5, and PC. But developer CD Projekt Red is already sharing more details about Cyberpunk 2077’s big-budget sequel, currently known as Project Orion. However, it sounds like it’s still years and years away at this point.

CDPR’s massive open-world RPG, Cyberpunk 2077, launched at the end of 2020 and was quite a mess. The game suffered from numerous problems, glitches, and other issues. Things were so bad that players demanded refunds and Sony yanked the game from the PlayStation store just a week after its launch. Over the last two years, though, thanks to a popular anime and lots of updates, the dystopian RPG became more popular than ever and less buggy overall. Some might argue the game’s core problems can’t be fixed, but CDPR did enough to help right the ship—and the game’s recent 2.0 update and DLC helped make the game even more popular—to turn around a story that started quite poorly. And now, CDPR isn’t looking back, but looking forward to Project Orion, its tentative Cyberpunk sequel.

Buy Cyberpunk 2077: Amazon | Best Buy | GameStop

CD Projekt Red

On October 5, during a presentation for investors, CDPR shared more details on Project Orion. During the event, the company’s chief creative officer Adam Badowski explained the sequel is still in the “conceptual design” phase at the moment, meaning it is likely years away from release. Badowski also told investors that the sequel will be designed by a team of “veterans who were responsible for fine-tuning” Cyberpunk 2077 and its recent DLC, Phantom Liberty.

According to the CCO, Project Orion will be developed by teams located in Vancouver, Boston, and Poland. Badowski says that the target is for half of the devs to work out of Poland and the other half to be located in North America.

Project Orion was first announced in October 2022 alongside five other CDPR projects, including a new The Witcher trilogy and the just-released Phantom Liberty expansion.

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Todd Howard Revealed Elder Scrolls 6 Early Due To Grumpy Gamers

A lead Skyrim designer has explained why Bethesda exec Todd Howard peeled back the curtain on The Elder Scrolls 6 in 2018, despite the studio’s years-long focus on shipping Starfield: Angry gamers with their pitchforks and torches.

Read More: Todd Howard Seems To Think Bethesda Announced The Elder Scrolls VI Too Early

In an October 23 interview with the gaming podcast MinnMax, Bruce Nesmith spoke about his history with Bethesda Softworks. Nesmith—who’s been with the company on and off since the ‘90s with credits on Fallout 3, Oblivion, and Skyrim—told host Ben Hanson that Bethesda was getting shit for remaining so tightlipped on The Elder Scrolls 6 for such a long time. It got to a point where, according to Nesmith, Howard had to do something to quell a supposed angry gamer mob. And that something, it turned out, was dropping a teaser of the next entry in The Elder Scrolls series during E3 in June 2018. Nesmith said:

“Well, you have to remember the company took years of hits for not talking about Elder Scrolls 6. I mean, years of hits. Because Todd’s opinion—one which I share, by the way—is that the video game industry has short memories. Those companies that start touting their games years ahead of time actually, you know, they screw themselves. The best time to start talking about it is six months before releases. […] So, only the fact that everybody was—you know, the pitchforks and torches were out. It got Todd to say, ‘Yes, we’re going to do Elder Scrolls 6. I promise you, it’s for real. It’ll happen.’ But I’m betting you won’t hear much in the way of details until about six months before release, which is the way it should be. I think that’s the best approach, and [Todd’s] proven that that works really well—at least for Bethesda.”

MinnMax

The Elder Scrolls 6 was revealed at E3 2018 with a teaser that pans over a mountainous landscape while drums crescendo into a horn section—and that’s it. Since the teaser, tiny bits of news like the game going into early development this year and the potential setting the game will take place in trickled out of Bethesda’s offices, but it’s essentially been radio silence for the past five years.

Kotaku reached out to Bethesda for comment.

Nesmith doesn’t work at Bethesda anymore. According to his LinkedIn page, he left his role as design director in September 2021 and self-published a Norse mythological fantasy epic called Mischief Maker. However, Nesmith told Hanson that some of his ideas might still appear in The Elder Scrolls 6.

“The whole magic system for Skyrim? I persuaded Todd to let me throw out the baby and the bathwater and restart [it] from scratch, and he trusted me enough to do that,” Nesmith said. “There will probably still be traces of that in [The Elder Scrolls 6]. The whole ‘you do it to get better at it’? While that was not my unique idea, I had a large hand in that. That’s absolutely gonna continue. A lot of the concepts dealing with how you level and things like that, you know, there will be a bunch of new ideas thrown in, but I’m betting some of the stuff that I worked on will still survive in the new one.”

Read More: Fallout 5 Is Bethesda’s Next Game After Elder Scrolls 6, Will Probably Be Out By 2050

It’ll probably be a while before we find out, but whenever it drops, Todd Howard said it may be the last one he works on. No matter what The Elder Scrolls 6 entails, though, we know it’s not coming to PlayStation anytime soon.

Call Of Duty Modern Warfare III Early Access, Explained

Captain Price kneels in a field.

Image: Activision / Kotaku

A new Call of Duty campaign is nearly here. The full game, featuring campaign and multiplayer, launches on November 10 (see on Amazon), but you can start playing the new single-player campaign today if you’ve preordered.

A sequel to 2022’s Modern Warfare II, Modern Warfare III sends Task Force 141 on a mission to stop Vladimir Makarav from sending the world into absolute chaos (as opposed to just a little chaos, you know, as a treat). Early access starts today on PS5, PS4, Xbox Series X/S, Xbox One, and Windows.

Here are the Modern Warfare III campaign early access times for each region

  • 10 a.m. PST
  • 1 p.m. EST
  • 6 p.m. GMT
  • 7 p.m. CEST
  • 5 a.m. AEST

Preloading for the campaign is now live.

Modern Warfare III’s multiplayer will launch on November 10, with preloads opening up on November 9 for everyone. The timing for PC and console is a little different for the full release: Modern Warfare III will launch at 9 p.m. PST on November 9 for PC players, while console versions will roll out at these times:

  • November 9: 9 p.m. PST
  • November 10: 12 a.m. EST
  • November 10: 5 a.m GMT
  • November 10: 6 a.m CEST
  • November 10: 4 p.m. AEST

Importantly, Modern Warfare III will not see the launch of a “Warzone 3.0.” Instead, Warzone is simply known as “Warzone.” The free battle royale and extraction shooter mode (DMZ) will see a new map, Urzikstan, go live with Modern Warfare III’s first season in December 2023.

Pre-order Call of Duty: Modern Warfare III: Amazon | Best Buy | GameStop

Should I play Modern Warfare II 2022’s campaign before Modern Warfare III?

In Kotaku’s review of the 2022’s Modern Warfare II, we found the level design very lacking, without much freedom of movement or tactics. That said, the 2022 release features solid gameplay and a charismatic cast of characters who are hard not to like. The 2022 campaign also leads directly up to Modern Warfare III. It could be worth jumping back in to get caught up on who is doing what. Expect to spend roughly eight hours on the campaign if you’re thinking of giving it a spin.