Russell Crowe Film Uses Dragon Age Icon For Spanish Inquisition

The Dragon Age: Inquisition symbol is shown next to an image of Russell Crowe in The Pope's Exorcist.

Image: BioWare / Sony Pictures / Kotaku

I haven’t seen The Pope’s Exorcist, the horror movie starring Gladiator and Beautiful Mind actor Russell Crowe out in theaters right now, but it sounds like the film is pretty middling, and that Crowe can’t elevate the poor take on supernatural demons in the Catholic church. Frankly, I hadn’t heard of it before today, and the reason I finally did is actually pretty hysterical. See, the film, which incidentally is billed as being “inspired by the actual files” of the Vatican’s chief exorcist, sees Crowe’s character learning some chilling things about a founder of the Spanish Inquisition. And according to people who have seen the film, it uses art from Dragon Age: Inquisition when referring to the real-world, Spanish one.

The Inquisition in BioWare’s fantasy series is the faction the player commands in the 2014 RPG, and it has a symbol it uses to represent the group throughout. It shows an eye with a sword behind it, which is a reference to two in-universe constellations called Visus and Judex. You see the sigil on armor sets, flags, and other props throughout Dragon Age: Inquisition. On top of showing up in the game and on merchandise, it also shows up if you search “Inquisition symbol” on Google, and it seems like that’s what the Pope’s Exorcist team did for a scene in the film, because they use the Dragon Age iconography in a scene where it’s talking about the Tribunal of the Holy Office of the Inquisition, the real-world religious institution that was responsible for centuries of violence against non-Catholics from the 1400s to the 1800s in Spain.

I laugh through the pain because it sounds like we won’t get Dragon Age: Dreadwolf anytime soon, since publisher EA’s earnings report earlier this week said the game wouldn’t be out in 2023. It’s been almost a decade since Dragon Age: Inquisition launched in 2014, so fans have been waiting a long while to see the conclusion to the Solas storyline introduced at the end of that game’s Trespasser DLC. Though the series has had some signs of life through projects like Netflix’s anime series Dragon Age: Absolution, now the most recent thing I’ve seen of Dragon Age has been in a religious horror movie slapping its iconography into a scene without a second thought. Dorian Pavus, I miss you. Call me.

Fox News Is Angry Legend Of Zelda’s Link Is A ‘Trans Icon’

Fox Business, the subsidiary of Fox News Media, has discovered that some gamers are discovering their queerness thanks to Link, calling the Legend of Zelda hero a “nonbinary or trans icon.” Some, to the shock and horror of Fox, are even calling Link an “egg-cracker,” aka someone or something that helps a person realize they are trans. As you can imagine, the Fox journalist doesn’t seem happy about any of this.

Tears of the Kingdom, the latest game in the iconic Legend of Zelda franchise, launched on May 12 to rave reviews from critics and players alike. Many are already calling it the best game in the series, and some are even suggesting it’s one of the best games ever made. In the weeks since release, players have mastered multiple duplication glitches, learned how to build incredible machines, and all sorts of other fun hijinx. All in all, Tears of the Kingdom has enjoyed a mostly positive reaction from the gaming community. Even so, Fox Business has now decided to step in to point out how bad it is that so many of the game’s trans and nonbinary players identify with and feel inspired by Link.

In an article posted by Fox Business on May 31, writer Jon Brown seems to have discovered that Link is seen by many—including his own creators—as a relatively gender-neutral hero who anyone can relate to. The article links to a few stories about this topic, including this excellent one from Gizmodo, and seems surprised that an article like this exists alongside the site’s other Zelda stories.

Breaking: Fox continues to be horrible

Then we, inevitably, get to the point where the Fox writer calls The Legend of Zelda: Tears of the Kingdom a “children’s game” and suggests that outlets like PBS are trying “to make a children’s video game about gender identity.” Which would be a very bad thing, apparently. Don’t you know, kids might accidentally read an article about the game and…turn gay? Trans? Whichever is the worst thing right now in the right-wing outrage machine.

The article then decides to include a tweet from the awful propagandist Libs of TikTok and yell about The Sims 4 including chest binders and top-surgery scars. Again, Fox Business seems to think that all video games are designed and sold exclusively for children. And kids can’t be exposed to real-world concepts like gender, sex, trans people, scars, or anything like that!

Fox Business’s article ends with an odd paragraph pointing out how much controversy surrounded the release of Hogwarts Legacy, but that it still sold great on… uh…Twitch? You mean the streaming website that briefly sold games but then stopped years ago? Hmmm, you folks over there at Fox might want to take another pass at this article. Or just delete it. I’d go with that option.

Marvel’s Spider-Man 2 Found Its Ideal Venom In A Horror Icon

In a recent interview with Entertainment Weekly, the creative director on Marvel’s Spider-Man 2 revealed that he was nervous about finding the right person to play the sequel’s notorious big bad, Venom. That is, until he heard the unmistakably awesome voice of Candyman actor Tony Todd.

Speaking with EW, Insomniac Games’ Bryan Intihaar disclosed that deciding on the right voice actor for Venom was “one of the things I was avoiding for as long as possible because I was so scared of who we were going to get to do the voice.” Although Insomniac’s previous Spider-Games, Marvel’s Spider-Man and Spider-Man: Miles Morales, garnered high praise from critics as some of the best iterations of the web-slingers, Intihaar said pressure was on to cast the perfect Venom because “people would have a lot of opinions on it.” But Todd, he says, was up to the task.

“Everything we talked about [with] Venom — that sense of strength, that sense of fear, that sense of overwhelming, so different from Peter — Tony embraces that completely in the performance,” Intihar told EW.

PlayStation / Insomniac Games

Read More: PS5 Spider-Man 2 Fans Think They’ve Guessed Venom’s New Identity

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After hearing the booming voice of Tony Todd in the trailer for 2021’s Candyman (in which Todd reprises his role as the title character of the 1992 original), all Intihar’s fears went away. Luckily for Insomniac, Todd had already submitted an audition for the role of Venom.

Spider-Man 2 PS5 director says Todd is the perfect Venom

As Intihar has noted in previous interviews, the tone of Insomniac Games’ take on the iconic Spider-Man villain will be darker than some other depictions, treating Peter’s struggles with the symbiote as akin to battling an addiction.

“We wanted to try something very different, and I don’t think you can get much more different from Doc Ock than you do Venom,” Intihar said. “It’s about power, it’s about strength, it’s about being slighted, it’s about Peter being involved much more in the creation of Venom. I think that’s what attracted us.”

Narrative director Jon Paquette echoed Intihar’s sentiments, saying Parker’s internal struggle with Venom impacts those closest to him, adding that “there’s a lot of juicy drama that we can get from that.”

“For us, Venom is the host plus the symbiote,” Intihar said. “You don’t get Venom without both of them being bonded together. What Tony represents is that bond. I think, if anything, casting Tony made us feel more confident in the visual design of the character.”

Yes, Insomniac Games’ Venom has a grotesque mouth just like in the movies

Insomniac Games gave fans an exclusive look at Venom’s design in EW’s article, revealing the space-faring symbiote’s numerous teeth and imposing ink-black physique as he roars in the center of a city block surrounded by Humvees. While drafting early concept art for Venom, senior art director Jacinda Chew revealed that the trickiest design components involved his freakish monster mouth.

“One of the challenges we had throughout production was, how much does [Venom] talk?” she says. “I remember we did some concepts early on [of] does Venom have lips? Does he laugh? Does he smile? Does he frown? It’s a fine line between making this creature scary and intimidating, but then also, I guess, relatable.”

For all the monster-fuckers out there who fell to their collective knees at Tom Hardy’s Venom having a gaping maw, I hope Spider-Man 2 throws them a bone. Perhaps it could offer up a tiny crumb of the anti-hero’s silly side by having him give Parker and Miles Morales a shit-eating grin before their inevitable two-on-one brawl.

Marvel’s Spider-Man 2 releases on October 20 for PlayStation 5.

Buy the game: Amazon | Best Buy | GameStop | Target