The Teenage Mutant Ninja Turtles are in the midst of a comeback of sorts, or at least a little renaissance. Nickelodeon’s big summer animated film, TMNT: Mutant Mayhem, is getting a video game tie-in set in the movie’s universe that promises to combine the film’s “bold, painterly art style” with a funny story and “energetic ninja teamwork.”
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Not much has been revealed about the upcoming TMNT game aside from players taking control of the turtles and interacting with movie characters like Rocksteady as they take on a “new mutant threat” in New York after the events of the movie, according to IGN. We don’t even know the developers behind the game yet. What we do know is that the game is being published by Outright Games, the same publisher behind licensed games like Peppa Pig: World Adventures, Transformers: Battlegrounds, and Ben 10: Power Trip. The TMNT game will come out in 2024 on unspecified consoles and PC.
“Nickelodeon is one of our longest-standing licensing collaborators and we’re overjoyed to have the opportunity to bring the Teenage Mutant Ninja Turtles to life in a brand new and original video game,” Outright Games COO Stephanie Malham said in a press statement. “This is one of the most enduring and beloved franchises in the world and we’re beyond excited to use our expertise to expand the Turtles’ global reach even further through the world of video games.”
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The Mutant Mayhem film is currently “certified fresh” on aggregator Rotten Tomatoes with a reviewer and audience score of 97 and 90 percent, respectively, at the time of this writing. Paramount Pictures and Nickelodeon Movies are currently working on a sequel film and a two-season series on Paramount+. They also scheduled the film’s home video release to be less than a month after its August theatrical release, which is uncommon for a studio to do while a movie is still doing the rounds in theaters.
A surprise update to the mostly dormant 2016 PS4-era shooter Titanfall 2 has certain fans of the series abuzz with the idea that it portends…something…pertaining to a possible third chapter in the highly regarded mech shooter series. The update certainly contains some interesting stuff, including references to the number three if you’re willing to go that far. It’s weird for sure, but take a dose of skeptic juice as we break it all down.
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Originally released in 2016, Titanfall 2’s wall-running, mech-piloting first-person shooter action added a much needed (and very, very good) single-player campaign to the series’ already excellent multiplayer action. But given that the game launched between a Battlefield and a Call of Duty, Titanfall didn’t enjoy enough time in the spotlight before the larger shooters stole its thunder. Still, fans have continued to stand by in hope that Respawn Entertainment might see fit to create a third chapter. But while Respawn’s very successful battle royale Apex Legends takes place in Titanfall’s universe, the last seven-ish years have been mostly quiet on the Titanfall front, and when there is news, it’s usually sad. Well, that’s changed a bit in the last couple of days.
Titanfall 2 gets a surprise update with a strange reference
A bit of excitement broke out among Titanfall 2 fans after a patch that hit the game about a week ago, mostly with fixes to matchmaking, which is not terribly unusual even for older games.
Then folks noticed the patch notes for the most recent update to Apex Legends contained three sets of numbers, with each of them translating to the release dates for the first Titanfall, its sequel, and Apex Legends.
It didn’t end there. Respawn added a new game type to Titanfall 2’s multiplayer this past Monday, September 18. A game type selection that hadn’t changed for several years now featured a new mode icon accompanied with three question marks, “???”
The new multiplayer mode, which pits players against one another equipped with all-you-can-fire rockets, also contains an interesting description:
Your rockets will blot out the sun.
As folks have pointed out, that phrase is strikingly close to a quote from the 2007 movie 300—a movie whose title begins with the number three.
Titanfall conspiracy theories begin to brew
Ravenous for a follow-up to Titanfall 2, fans have taken to scouring the internet to figure out if there’s any other weird stuff going on and, well, since they want to see evidence of something going on in the Titanfall space, folks sure are finding it. In particular, some unlisted YouTube videos and social media activity from Vince Zampella, head of Respawn Entertainment, are catching attention.
Whether said in jest or as serious “evidence”, we need to splash a bit of cold water on some of this. Yes, while it is true that the channel has some unlisted videos (as many have pointed out) Archive.org’s Wayback Machine indicates that they’ve been there for years now. Further detective work has revealed that these unlisted videos are for old Titanfall 2 trailers. So, nothingburger on that front.
In addition, Vince Zampella randomly liking a post that advocates for a future Titanfall game is hardly surprising. Zampella has publicly stated that he’d “love to see” a future game in the wall-runny, mech-stompy franchise.
Excitement in Titanfall 2 resurges
All of this has caused a bit of a surge in Titanfall 2 interest. The game is once again trending on social media.
While Titanfall 2 hasn’t broken into even the top 25 most-played games on Steam, it has seen an uptick in player count, breaching 25k active players most recently.
Respawn Entertainment / AsmongoldTV
Kotaku has reached out to Respawn and EA for comment.
Titanfall 2 has maintained an adoring, though small, fanbase since its release. Hope for a follow-up now matches the fervor surrounding many other much-desired yet AWOL video game sequels. And while I welcome a new multiplayer mode in Titanfall 2, what I really want is an update that kills the damn EA launcher and lets you use 4K without editing the .ini file. A girl can dream.
Cyberpunk 2077’s first (and only) DLC expansion, Phantom Liberty, was just recently released for Xbox Series X/S, PlayStation 5, and PC. But developer CD Projekt Red is already sharing more details about Cyberpunk 2077’s big-budget sequel, currently known as Project Orion. However, it sounds like it’s still years and years away at this point.
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CDPR’s massive open-world RPG, Cyberpunk 2077, launched at the end of 2020 and was quite a mess. The game suffered from numerous problems, glitches, and other issues. Things were so bad that players demanded refunds and Sony yanked the game from the PlayStation store just a week after its launch. Over the last two years, though, thanks to a popular anime and lots of updates, the dystopian RPG became more popular than ever and less buggy overall. Some might argue the game’s core problems can’t be fixed, but CDPR did enough to help right the ship—and the game’s recent 2.0 update and DLC helped make the game even more popular—to turn around a story that started quite poorly. And now, CDPR isn’t looking back, but looking forward to Project Orion, its tentative Cyberpunk sequel.
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CD Projekt Red
On October 5, during a presentation for investors, CDPR shared more details on Project Orion. During the event, the company’s chief creative officer Adam Badowski explained the sequel is still in the “conceptual design” phase at the moment, meaning it is likely yearsaway from release. Badowski also told investors that the sequel will be designed by a team of “veterans who were responsible for fine-tuning” Cyberpunk 2077 and its recent DLC, Phantom Liberty.
According to the CCO, Project Orion will be developed by teams located in Vancouver, Boston, and Poland. Badowski says that the target is for half of the devs to work out of Poland and the other half to be located in North America.
Project Orion was first announced in October 2022 alongside five other CDPR projects, including a new The Witcher trilogy and the just-released Phantom Liberty expansion.
One of the year’s best Soulslikes, Lies of P, is getting new content in the form of a DLC expansion, as well as (eventually) a full-fledged sequel.
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Director Ji Won Choi took to the game’s official YouTube channel on October 31 to deliver the news, announcing that duo developers Neowiz Games and Round8 Studio aren’t done with the Pinocchio-inspired Soulslike just yet. Choi didn’t give specifics, but confirmed that a Lies of P sequel is in the works.
“Our highest priority is developing the DLC and working on our sequel,” Choi said in the YouTube video. “The [development] team is putting in significant effort, brainstorming and exploring different aspects of the projects.”
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After thanking fans for Lies of P surpassing one million in sales, Choi then detailed what’s planned in a patch coming sometime this month. Weapon Assemble, the cool customization system that lets you combine different parts to create new murdering tools, will get tweaked so that specific weapons perform better. The flaming shovel puppet bastard at Venigni Works will be easier to defeat. That terrible dodge will get better, with the crucial Rising Dodge skill becoming a default ability instead of an unlock. And the team will give away a couple of cosmetics, while ensuring that you can wear glasses and hats at the same time. (You couldn’t do this previously.)
Lies of P
Choi then spoke briefly about Lies of P’s DLC, but didn’t outline what the expansion will entail. He did share two teaser images, which hint at the DLC’s setting. The first image looks like a lab of some sort, probably where the human experimentation that created the game’s monstrous enemies took place. The second appears to be a ship at sea, suggesting some kind of pirate-like adventure. (Game Informerspeculates that it could be Neverland.) If you remember the game’s post-credits scene, then you know that someone is searching for Dorothy from the children’s novel The Wonderful Wizard of Oz, who literally clicks her red heels in the game’s main area of Krat. Maybe the DLC or sequel will focus on P looking for—and saving?—her from trouble.
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“Even after the launch, our commitment remains unwavering in providing players with a compelling and unforgettable story,” Choi said. “To do so, we are fully dedicating ourselves to the development of the DLC. […] I love seeing players speculating and discussing various aspects as they wait for the DLC. Every time we encounter remarkably inventive and creative hypotheses, my heart is pounding and I feel warmth…The anticipation is truly exhilarating…I wish I could share all the details with you. But if do that…I would undoubtedly face stern reprimands from my fellow developers. Yet, at the same time, I am genuinely eager to showcase some glimpses of our work.”
Kotaku reached out to Neowiz Games for comment.
There’s no word on when the game’s DLC or sequel will launch. Choi asked for patience while the teams get to work.
“Aside from this, there are still so much more that I want to show,” Choi said. “But if I reveal everything here right now, that would spoil the excitement…So, that will be it for today. But I can promise you one thing. What I just showed you scratches merely the tip of an iceberg. A lot awaits to unfold in the DLC.”