Final Fantasy XVI Gets Free Update, DLC And PC Port Confirmed

FFXVI's Clive Rosfield stands in front of  a shattered kingdom.

Image: Square Enix

Final Fantasy XVI’s long-rumored and all but confirmed PC version has now been made official by the game’s producer, Naoki Yoshida. He told fans on September 2 that they can expect more information on the timing of the port before the end of the year, and revealed that two DLC expansions are also definitely happening. A new, free update for the PlayStation 5 role-playing game capped off the good news.

Buy Final Fantasy XVI for PS5: Amazon | Best Buy | GameStop

“Allow me to take this opportunity to officially announce that development on a PC version is currently underway,” Yoshida told PAX West attendees by way of a brief video address over the holiday weekend. “I hope to be able to give you more information on both the upcoming DLC and the PC version before the end of the year, so please stay tuned.”

He added that fans have wanted to see “more of Valisthea’s story and spend more time with her inhabitants,” hinting that the DLC packs will focus on fleshing out Final Fantasy XVI’s world. It’s unclear if their content will take place before or after the main campaign, but fans have been hopeful any expansion might delve deeper into the mystery of Leviathan, the only Eikon (summon) that’s hinted at in the game but never makes an actual appearence.

Version 1.10 dropped for free on September 3. It adds customizable costumes for each of the main protagonists as well as a new Onion Sword for Clive to wield. There’s also an extensive list of patch notes, most of which have to do with how arcade mode is scored and fixing a handful of bugs. One nice feature is that you can finally now see the cooldown for each ability from the skill menu.

FINAL FANTASY XVI | Free Update Showcase Video

Final Fantasy XVI’s PC version was originally referenced in the game’s very first trailer before later being removed. Square Enix has repeatedly been asked about the timing for a PC port, with Yoshida even telling fans at one point just to buy a PS5 instead of waiting. He then casually mentioned in an interview earlier this year that development on the PC version would begin after the game released in June.

A sizzle reel uploaded by Sony last year signalled that the game’s console exclusivity would only last six months. This has left Xbox owners hopeful the RPG might come to Xbox Series X/S eventually as well, though Microsoft Gaming CEO said recently at Gamescom that he wasn’t rushing Square Enix. Five years later, Final Fantasy VII Remake still hasn’t been ported to the platform.

Xbox Expected RDR 2’s Next-Gen Update To Be Out Already

Fans have long wanted Rockstar Games to release a next-gen patch or updated version of Red Dead Redemption 2 that would let the large game take advantage of the more powerful PS5 and Xbox Series X/S consoles. That’s not happened yet, even though many have speculated about it. And new documents reveal that even Microsoft was expecting a next-gen RDR 2 to be out by now.

Released in 2018, Red Dead Redemption 2 is a massive open-world western and a prequel to the original, critically acclaimed Red Dead Redemption. When RDR 2 was first launched, there weren’t any next-gen machines out yet, so the game only came out on Xbox One, PS4, and PC. However, after Grand Theft Auto V and GTA Online received fancy next-gen upgrades in 2022, many assumed RDR 2 would get similarly improved ports. Five years after its initial launch, it still hasn’t happened, leaving many fans disappointed and frustrated.

In newly leaked documents and emails, it turns out the folks at Xbox were, like so many Rockstar fans, also expecting a next-gen update. In a document showing Summer 2022 emails between Xbox boss Phil Spencer and other execs about acquiring more games for the company’s subscription service, Game Pass, we see a chart that is basically a wishlist of potential games to add. And listed in that chart is an entry for RDR 2’s “gen 9” release.

Image for article titled Xbox Expected A Red Dead Redemption 2 Next-Gen Update, Wanted It On Game Pass

Screenshot: Kotaku

According to Microsoft, the company expected Rockstar Games to launch this “gen 9” version of RDR2 in FY23Q2 aka between October and November of 2022. In the doc, Microsoft suggests that Rockstar and parent company Take-Two Interactive will want around $5 million a month to bring the next-gen version of RDR2 to Game Pass on day one. Further, it estimated around 10 million hours of the game would be played each month.

Based on the chart, Microsoft considered its chances to secure RDR2’s next-gen port as a day one Game Pass launch “very low” and listed its “Wow Factor” at medium. It also wasn’t sure if it would be able to get RDR2’s 2 PC port as part of the deal.

Of course, all of this planning and preparation was for nothing, as Red Dead Redemption 2 still doesn’t have a next-gen update or port. It’s a shame, as the game would look wonderful on the more powerful machines and would likely be able to run at 60fps, a big upgrade over the 30fps the game is currently locked to. Alas, it seems Rockstar is focused on the future and is busy developing the next entry in the Grand Theft Auto franchise, which we know quite a bit about thanks to a separate, different leak from last year.

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Baldur’s Gate 3 Update Lets You Change Your Appearance

The Baldur's Gate 3 character creator shows a player choosing their race.

Screenshot: Larian Studios / Kotaku

Baldur’s Gate 3’s character creator is expansive, but sometimes you spend hours in there and still wish you could change things when you get into the game itself and see your hero in motion. Up to this point, Larian Studios has locked your appearance in after you hit confirm in the character creator, but with Patch 3, the game will finally let you change some, but not all, aspects of your character’s appearance.

The patch, which is set to go live tomorrow, September 22, adds the Magic Mirror to your camp. This tool lets you change your character’s face, voice, and pronouns, but doesn’t allow you to change your race or body type. So if you were playing a shorter Human and wanted to be a taller Dragonborn, that goes beyond the scope of the Magic Mirror’s ability. Short kings must stay short kings, and it also makes sense that you wouldn’t be able to change your race, given how much that factors into your character’s place in the world and their relationships to other people. You also can’t use this with any of the Origin characters/party members. Which is fine, because why mess with perfection (Karlach)?

Larian’s character creation tool is pretty extensive, and myself and other players have spent hours in it before starting the game proper. Honestly, putting a magical portal to go back to it right inside your camp is like putting cheese on a mouse trap. But I know there are some folks who have been holding off on playing the game further until Larian added this feature, so hopefully they’ll be able to fine-tune their characters to their liking and get back to getting the tadpole out of their head.

For more on Baldur’s Gate 3, check out Kotaku’s review.

Surprise Titanfall 2 Update Sparks Sequel Speculation

A surprise update to the mostly dormant 2016 PS4-era shooter Titanfall 2 has certain fans of the series abuzz with the idea that it portends…something…pertaining to a possible third chapter in the highly regarded mech shooter series. The update certainly contains some interesting stuff, including references to the number three if you’re willing to go that far. It’s weird for sure, but take a dose of skeptic juice as we break it all down.

Read More: Report: EA Cancels Joint Apex Legends And Titanfall Game

Originally released in 2016, Titanfall 2’s wall-running, mech-piloting first-person shooter action added a much needed (and very, very good) single-player campaign to the series’ already excellent multiplayer action. But given that the game launched between a Battlefield and a Call of Duty, Titanfall didn’t enjoy enough time in the spotlight before the larger shooters stole its thunder. Still, fans have continued to stand by in hope that Respawn Entertainment might see fit to create a third chapter. But while Respawn’s very successful battle royale Apex Legends takes place in Titanfall’s universe, the last seven-ish years have been mostly quiet on the Titanfall front, and when there is news, it’s usually sad. Well, that’s changed a bit in the last couple of days.

Titanfall 2 gets a surprise update with a strange reference

A bit of excitement broke out among Titanfall 2 fans after a patch that hit the game about a week ago, mostly with fixes to matchmaking, which is not terribly unusual even for older games.

Then folks noticed the patch notes for the most recent update to Apex Legends contained three sets of numbers, with each of them translating to the release dates for the first Titanfall, its sequel, and Apex Legends.

It didn’t end there. Respawn added a new game type to Titanfall 2’s multiplayer this past Monday, September 18. A game type selection that hadn’t changed for several years now featured a new mode icon accompanied with three question marks, “???”

The new multiplayer mode, which pits players against one another equipped with all-you-can-fire rockets, also contains an interesting description:

Your rockets will blot out the sun.

As folks have pointed out, that phrase is strikingly close to a quote from the 2007 movie 300—a movie whose title begins with the number three.

Titanfall conspiracy theories begin to brew

Ravenous for a follow-up to Titanfall 2, fans have taken to scouring the internet to figure out if there’s any other weird stuff going on and, well, since they want to see evidence of something going on in the Titanfall space, folks sure are finding it. In particular, some unlisted YouTube videos and social media activity from Vince Zampella, head of Respawn Entertainment, are catching attention.

Whether said in jest or as serious “evidence”, we need to splash a bit of cold water on some of this. Yes, while it is true that the channel has some unlisted videos (as many have pointed out) Archive.org’s Wayback Machine indicates that they’ve been there for years now. Further detective work has revealed that these unlisted videos are for old Titanfall 2 trailers. So, nothingburger on that front.

In addition, Vince Zampella randomly liking a post that advocates for a future Titanfall game is hardly surprising. Zampella has publicly stated that he’d “love to see” a future game in the wall-runny, mech-stompy franchise.

Excitement in Titanfall 2 resurges

All of this has caused a bit of a surge in Titanfall 2 interest. The game is once again trending on social media.

While Titanfall 2 hasn’t broken into even the top 25 most-played games on Steam, it has seen an uptick in player count, breaching 25k active players most recently.

Respawn Entertainment / AsmongoldTV

Kotaku has reached out to Respawn and EA for comment.

Titanfall 2 has maintained an adoring, though small, fanbase since its release. Hope for a follow-up now matches the fervor surrounding many other much-desired yet AWOL video game sequels. And while I welcome a new multiplayer mode in Titanfall 2, what I really want is an update that kills the damn EA launcher and lets you use 4K without editing the .ini file. A girl can dream.

Baldur’s Gate 3’s Latest Big Update: All The Patch Notes

Baldur’s Gate 3 continues to evolve. The hit fantasy RPG received its much-anticipated and sprawling Patch 3 update today, which brings Mac support, a Magic Mirror feature to redesign your player character’s appearance, and an overwhelming number of bug fixes and tweaks.

Larian Studios’ patch notes are always a pleasure to read, and the ones for Patch 3 are no exception. They also include spoilers though, so new players beware. The development team is still promising new features and epilogue scenes in the future, but in the meantime there’s plenty to chew on for both PC and PlayStation 5 players.

On Sony’s console, for example, Baldur’s Gate 3 now matches colors more closely between the spells you’re using onscreen and how the PS5 controller lights up in your hand. Neat! More importantly, Larian says it’s improved optimization and performance, including when it comes to framerate. It’s still aiming to hit a solid 60fps in performance mode, but 30fps should be more consistent across every area in the game in quality mode.

One noteable change in the gameplay itself revolves around NPC reactions. One change reads, “NPCs will no longer run away from anything but the [REDACTED] to improve interactivity and flow.” Druids and Necromancers on the Baldur’s Gate 3 subreddit are rejoicing, since it means they can now summon their minions without frightening away everyone in town.

Other modifications are much more escoteric. “Fixed Shadowheart looking like she’s either in pain or about to sneeze in the background of a dialogue with Thulla,” reads another part of the patch notes. In case you’re wondering what the hell that refers to, fans quickly found an exact screenshot of the expression.

Some changes weren’t even part of player feedback. “Nobody asked for this, but we made the ceremorphosis scene on the nautiloid more horrifying,” reads one note. “These patch notes are massive, they fix so much, add so much, and even then add shit like this, just cause,” a fan wrote in the comments on Reddit. “Studio is incredible.”

Here’s the full list of Patch 3 changes in Baldur’s Gate 3 if you’ve got the time to read a small novella:

HIGHLIGHTS

  • Baldur’s Gate 3 is now fully supported on Mac!
  • A Magic Mirror that lets you change your appearance is now available at camp!

Combat

  • Cazador now cannot turn into or remain in his Mist Form if in magical sunlight, such as that created by the Daylight spell.
  • Fixed Ansur’s Stormheart Nova blasting right through the ice shields you can hide behind.
  • Grym suddenly got eerily smart and was avoiding the Crucible in the Adamantine Forge. With a nervous laugh, we dumbed him back down a little.
  • Fixed Level 4 or higher Divine Smite allowing you to add Divine Smite as a reaction, allowing for two Divine Smites in 1 attack.
  • Fixed the Divine Smite damage increasing over the cap of 5d8.
  • Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character’s See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving Throws when Invisible; the range of their attacks has been reduced; and they won’t try to keep distance from the player in combat so that they are easier to find.
  • Fixed the Sneak Attack damage bonus not increasing to 6d6 at Level 11.
  • Fixed a case where multiple Smokepowder Arrows could be used for free while the Extra Attack feature was active.

PS5

  • The colours on the PS5 controller will now match elemental damage types more closely.

Performance

  • Improved performance in the Lower City. More to come!

Art

  • Made dye colours more intense and more visible on some armours. This will only affect newly dyed items.
  • Dragonborn characters can now select any of the barbarian piercings.
  • Fixed Shadowheart going blonde when equipping a hat.
  • Improved the reflection in the Spectator’s eye in the Underdark.
  • Fixed face tattoos disappearing when zooming out.

Flow and Scripting

  • Fixed a bug where companions temporarily leaving the party (e.g. being sent to prison) would forget their partnership history and act unusually cold towards you.
  • Fixed a bug letting you trade with Cazador while he begs for mercy.
  • Improved the Astarion romance flow if you agreed to spend a night with him before going to camp by disabling some less important camp moments.
  • Fixed some dialogue options only showing up once when talking to Withers.
  • Fixed a blocker where if you knock Orin’s Slayer form into the chasm, you can’t get her Netherstone.
  • Fixed an issue causing Dammon to enter combat and die at Last Light, preventing Karlach’s story from progressing.
  • Added a journal step for when the tieflings leave the Emerald Grove. The Forging of the Heart quest will also close if Dammon is no longer available in the region.
  • Fixed the game thinking you’re dating Gale instead of Karlach in one of the dialogues with Karlach.
  • You now need higher approval for Shadowheart to confess her Shar worship to you.
  • Myshka the cat will now follow you around if told to, even if you don’t have Speak with Animals.
  • Halsin, Jaheira, and Minthara will no longer be able to undergo Volo’s icepick lobotomy. It’s just not their kind of pastime.
  • Fixed not being able to cut Vanra out of the hag by interacting with her Knocked Out body if all of her mushrooms are destroyed.
  • Lae’zel will no longer tag along (whether dead or alive) after you slit her throat when she ambushes you at night.
  • Fixed a bug allowing you to yoink the Orphic Hammer right out of the so-called Impervious Sphere in the House of Hope if someone else in your party is in an interactive dialogue with the sphere.
  • Fixed a flow issue in Shadowheart’s endgame romance dialogue to make sure Karlach appears alone in Avernus if Shadowheart says she’ll meet her there at a later point in time.
  • Fixed Karlach’s journal mistakenly saying you arrived in the Shadow-Cursed Lands when you arrive at the Rosymorn Monastery Trail.
  • Wyll should now acknowledge Karlach approaching him for the first time more consistently.
  • Fixed an issue that caused the Shadowheart swimming scene to not play for some players.
  • The Narrator no longer thinks you’re a mind flayer when you’re not.
  • Fixed companions talking about killing Gortash after meeting Orin even if the former is already dead.
  • Fixed issues with Astarion discussing topics that are no longer relevant.
  • Reworked the interaction between Nere and Minthara:The ‘Travel to Moonrise Towers’ quest no longer sends you to Minthara after saving Nere – he has a lyre of his own now. He gifts it to you if you saved him from the cave-in. This lyre can now be used to call for the drider through the Shadow-Cursed Lands, like Minthara’s lyre does. Both lyres have new descriptions.Nere no longer mentions Minthara in his Speak with Dead.You can ask Minthara for a safe passage to Moonrise if you’d heard about it. She will ask to raid the Emerald Grove first. If this happens, Nere can be asked about Minthara and then Minthara can be asked about Nere.The journals for ‘Travel to Moonrise Towers’ and ‘Follow the Convoy’ were updated accordingly.Saving Nere no longer creates a danger zone if the duergar was killed before clearing the cave-in.
  • During your date with Karlach, Tender Henk will no longer walk away to reveal another Tender Henk standing behind him. Staring.

Gameplay

  • The following spells will now correctly break the Sanctuary condition: Call Lightning, Evard’s Black Tentacles, Polymorph, Hunger of Hadar, Fear, Ice Storm, Flesh to Stone, Divine Intervention, Hypnotic Pattern, Slow, Stinking Cloud, Banishment, Glyph of Warding.
  • Level Up will now queue all characters who can be levelled up so you don’t have to click on them individually.
  • Fixed some corpses never showing the ‘(empty)‘ tag after you loot them.
  • Fixed not being able to use some reactions while in disguise.
  • Cazador’s staff, Woe, now correctly unlocks the Blight spell when equipped.
  • Fixed several magic items and Volo’s Ersatz Eye losing their power after you are killed and revived.
  • Fixed the Spell Sniper feat not working on attack spells.
  • The Spell Sniper feat will now correctly reduce the Critical Hit threshold by 1.
  • Fixed the Idol of Silvanus buff disappearing after Long Rest.
  • NPCs will no longer run away from anything but the Dark Urge Slayer form to improve interactivity and flow.
  • Mummies raised through Create Undead can now Jump to follow you around better.
  • The Everburn Blade now correctly sets explosive surfaces and explosive objects alight when hit.
  • The Misty Escape feat will no longer break concentration.
  • Reading shop signs will no longer be considered a crime.
  • The Cutting Words reaction is now set to Ask by default.
  • Summoned zombies and skeletons will no longer be able to pick up loot and disappear with it when dismissed.
  • The Azer summon’s Overheat ability is now available on its hotbar when summoned.
  • The Nimblefinger Gloves now correctly apply their Dexterity bonus to gnomes, halflings, and dwarves.
  • Fixed an Animate Dead exploit allowing you to summon 2 skeletons from the same corpse.
  • Optimised how the game handles object selection on controller.
  • Fixed Sovereign Spaw being able to resurrect hirelings with Animating Spores. We taught him to not use this on player characters anymore.

UI

  • Your selected trade mode (trade or barter) is now saved to your player profile.
  • Added an option to the Default Online Settings to let you automatically listen in when another party member enters a dialogue in multiplayer.
  • Clarified whether something is a Resistance, a Vulnerability, or an Immunity in the Examine window.
  • Added a notification for when another player in your party is trading.
  • Fixed spells being interrupted by climbing, allowing you to attack twice after climbing down from a crate.
  • Updated the Character Sheet on controller to place active Conditions above the list of Notable Features.

Level Design

  • Fixed some small holes in Act I that weren’t letting tiny characters through them.

Writing

  • Added a dialogue option to the first in-person dialogue with the Dream Visitor to avoid only having two antagonistic choices.
  • Rewrote some spell and action descriptions that were too vague.

Audio

  • Fixed Raphael’s boss fight music sometimes being incomplete or missing.
  • Fixed some VO not playing in dialogues on PS5 split-screen.
  • Fixed audio cutting out with 3D Audio enabled on PS5.
  • Optimised audio in merged split-screen cinematics.

Cinematics

  • Improved contact when petting Ketheric’s good girl, Squire.
  • Added some lovely blood spurts when Volo carries out his expert operation.
  • Fixed Wyll’s horns clipping into Karlach’s face during an Act II romance scene.
  • Fixed missing music on the Wyll path of Karlach’s endgame scene in Avernus.
  • Placed a nice purple picnic blanket in a romantic scene with Gale and fixed a camera spin if you choose to prefer to spend your time with him on a bed.
  • Fixed Shadowheart looking like she’s either in pain or about to sneeze in the background of a dialogue with Thulla.
  • Added some missing Boo squeaks.
  • Reworked the intro of the scene when you approach the altar at the Temple of Bhaal and fixed some bugs.
  • Updated cameras, facial expressions and head directions to better suit the tone in dialogue with Shadowheart.
  • Fixed some pops and camera issues when you start dating Lae’zel, including Lae’zel’s body flying elsewhere and then back again mid-dialogue.
  • Boo will now be framed in the shot as intended when you talk to Jaheira after recruiting Minsc.
  • Fixed Scratch floating in the air while you pet him by the posthouse in Rivington.

CRASHES AND BLOCKERS

  • Fixed a crash when listening in on conversations in multiplayer.
  • Fixed a crash when loading a savegame made during an Active Roll in dialogue.
  • Fixed a crash when previewing wall spells.
  • Fixed a crash when walking away from a triggered trap.
  • Fixed a crash when switching between controller and keyboard and mouse while

Cyberpunk 2077’s Next Update Fixes Corrupted PS5 Saves And More

V looks in a mirror in Cyberpunk 2077.

Image: CD Projekt Red / Kotaku

Cyberpunk 2077’s 2.0 update and Phantom Liberty DLC expansion has completely revived the open-world RPG, and, for many, finally turned it into the immersive sci-fi blockbuster they’d been dreaming of based on all those E3 trailers. But more fixes are still on the way. An upcoming 2.01 patch will address corrupted saves on PlayStation 5 and other issues.

CD Projekt Red previewed some of the patch notes for the smaller hotfix on Friday, September 29, noting that the actual update will include even more changes once it finally arrives. In addition to solving the corrupted save issue on PS5, the studio is also promising improved framerate performance in Dogtown, Phantom Liberty’s big new area, on both PC and console. A bunch of mission bugs are also getting taken care of.

Here’s everything in the preview for patch 2.01:

  • The distorted effect caused by selecting a specific dialogue option when talking to Johnny at the end of Automatic Love will no longer persist on the screen.
  • V will no longer die in The Heist by falling through the elevator when riding to the 42nd floor with low FPS.
  • Fixed an issue where the UI could show controller inputs when playing with keyboard and mouse.
  • Made it possible to properly switch to arms cyberware by cycling through weapons.
  • Gig: Breaking News will be properly triggered after approaching the quest area.
  • Vehicle radio volume will be adjusted so it’s not too quiet when compared to other sounds in the game.
  • Addressed the issue of corrupted saves on PlayStation by increasing the maximum save file size limit. Note: this won’t fix the saves corrupted before the update. If you’re experiencing the issue, keep a working save (e.g. resave it as manual save) till 2.01 arrives.
  • Performance improvements for both PC and consoles, especially in the Dogtown area.

Some PS5 players began to report issues with their save files shortly after beginning Phantom Liberty. The problem seemed to target those who went into the expansion with save files from before the 2.0 update (versus players who started completely new playthroughs). The save data apparently started to become damaged after the second mission “Hole in the Sky,” with no clear workarounds beyond loading earlier save files and trying again. Fortunately, it sounds like the issue will be taken care of soon, though CD Projekt Red points out that players will want to make sure you hold on to a “working save” until 2.01 releases “soon.”

Despite Cyberpunk 2077 shooting back up the sales charts and becoming one of the most played games on Steam again, CD Projekt Red has confirmed that these last batch of updates will conclude its post-launch support for the game. The studio is currently pivoting resources back to its next open-world Witcher game, with a smaller team beginning early concept work on Cyberpunk 2077’s sequel.

                   

Sonic Frontiers’ Final Horizon Update Is Kicking Players’ Asses

Sonic Frontiers, Sega’s latest (and surprisingly well-received) entry in the speedy hedgehog franchise, received its final free content update on Thursday. It seems this new update is proving to be way more difficult than the base game, as players who once bragged about how easy the game was are getting their generous blue asses handed to them.

Sonic Frontiers’ final update, appropriately titled The Final Horizon, advertised itself as bringing a new story; new playable characters in the form of Knuckles, Tails, and Amy, and new challenges. Apparently, Sega meant that last part with its whole chest because players are struggling to get to the finish line of The Final Horizon.

Since the update’s release, players have taken to social media in a mix of frustration and excitement over how difficult it is to either:

– Adjust to how differently Sonic’s companions move while completing challenges

– Complete trial towers (which don’t have checkpoints)

– Defeat the update’s tough-as-nails new boss Tank+, a spider tank that’ll riddle Sonic with bullets on sight, exploding the blue streak into a fountain of coins

Buy Sonic Frontiers: Amazon | Best Buy | GameStop

To add more kindling to the blazing difficulty fire players are experiencing, some players are reporting that the game now requires them to perfect parry enemies during trials. That’s rough, buddy.

Read More: That New Sonic Game Is A Weird, Lonely Mess (That I Can’t Stop Playing)

While some players are finding The Final Frontier’s evident difficulty spike as a welcome update to the game, others are hoping Sega patches the free update to make its boss fights less of an uphill battle.

“God damn, [Morio] Kishimoto seriously took offense to people calling his game too easy. I love the challenge, but god DAMN,” SonicFanatic67 wrote on the r/SonicFrontiers subreddit.

“Sonic Team really took everyone’s complaints on how OP the parry was and just said ‘Aight, bet. Now you gotta time your shit. Have fun, jackasses.” xXWarriorAngelXx added.

“This shit ain’t even fun. There’s fun/challenging difficulty and then there’s spiteful/cheap difficulty. This feels like the latter,” YesHai wrote on Reddit.

“Hit the last challenge before the final boss in Sonic Frontiers DLC and yeah it’s probably the most difficult thing they’ve ever put into their games,” KZXcellent tweeted. “DLC has been the most fun I’ve had playing a Sonic game, but it’s not gonna be for everyone.

Sonic The Hedgehog

On the upside, The Final Horizon has a new Super Sonic form for players to enjoy. Hopefully, aside from being aesthetically pleasing, the newly minted superpowered Sonic will functionally aid players in conquering Sonic Frontiers’ final slew of challenges.

Buy Sonic Frontiers: Amazon | Best Buy | GameStop

Payday 3 Matchmaking Finally Fixed, Big Update On The Way

Thieves prepare to matchmake.

Image: Starbreeze Studios

After a terrible launch week riddled with error messages, Payday 3 maker Starbreeze Studios says the matchmaking issues have finally been fixed. The promises come ahead of the heist shooter’s first big patch planned for early October.

“The scheduled maintenance carried out last week has fixed the initial matchmaking issues that occurred during Payday 3’s first few days after launch,” the studo wrote in a new update on its website. “Matchmaking has been stable and has had good performance after the completed maintenance.”

Buy Payday 3: Amazon | Best Buy | GameStop

The studio says that matchmaking infrastructure for distributing players to different servers was updated on September 26, followed by an upgrade on September 29 that added more regional nodes for distribution to “increase the speed of matchmaking and create greater redundancy across all online services.” Anecdotally, it does appear that many of the matchmaking errors players were previoulsy bombarded with have gone away.

But Payday 3‘s widespread problems right out of the gate certainly did the always-online bank robbery sim no favors, casting a shadow over a paid “early access” period and big Xbox Game Pass launch. And even with the server issues mostly addressed, at least for now, players are still clamoring for a bunch of quality-of-life improvements. With any luck, they should be coming soon.

Starbreeze says the early October patch will include over 200 improvements across all platforms, followed by additional waves of new content and fixes in November. The fist paid DLC, “Syntax Error,” is set to arrive sometime over the winter. It remains to be seen whether an offline mode will be one of the new features added to the game in the coming months. The development team had said it was considering the possibility.

“I don’t really need to repeat that this was not the start we wanted,” Tobias Sjögren, CEO of Starbreeze, wrote today. “But at the same time, our business model is a marathon and not a sprint and we will tirelessly continue to build Payday 3 bigger and better to deliver the greatest possible value for our players.”

Patch Notes For Diablo 4’s 1.2 Update Over 10,000 Words Long

Diablo IV’s second season, the “Season of Blood,” is set to go live next week, bringing with it some big changes that Blizzard hopes will improve the action-RPG and bring back players. And while we’ll have to wait to see if Patch 1.2.0 can pull that off, I can at least tell you that, yes, update 1.2 is massive, with the patch notes for it stretching across seven different sections totaling 10,000+ words.

Diablo IV, released in June across PC and consoles, is the latest entry in Blizzard’s popular and long-running demon-killin’ franchise. The game offers more or less the same classic looting and dungeon-crawling action the series is famous for. And like Diablo III, Blizzard’s latest ARPG features seasons that bring new enemies, items, and weapons into the game. However, the game’s first season didn’t go over well with fans due to how long it took to level up and other annoyances, some of which had existed in the game since launch. Blizzard has since corrected some of those problems, but this massive upcoming update seems focused on addressing many of the other lingering issues players have with the ARPG.

Buy Diablo IV: Amazon | Best Buy | GameStop

Diablo IV’s season two and 1.2 update land on October 17 across all platforms, and ahead of that, Blizzard published a very long changelog detailing every tweak, change, balance adjustment, addition and fix coming next week. It’s far too long to post entirely here, and covering every change would take a long time.

But here are some highlights that I think all players, even those who’ve barely played the game since launch, will appreciate.


  • Items can now be marked as Favorite. Items marked this way cannot be sold or salvaged. Items in the Stash can now be marked as Junk or Favorite, too.
  • The Stash can now be searched and filtered to more quickly find items.
  • Using the Sell all Junk option will now only sell Junk in the active Inventory tab.
  • Streamer mode has been implemented. Players who wish to hide identifying information—such as their character name or Battle.net username—can find these new settings in the Connect Options menu.
  • Additional stashes have been added to Capital cities near important Vendors.
  • Auto-run has been added. When pressing the bound key/button, the player will continuously move in the direction they or their mouse cursor are facing until another movement action or Skill is initiated.

Blizzard

  • Blizzard added an in-game announcement for upcoming World Boss spawns and these big enemies now spawn every three and half hours instead of every six hours.
  • The Minimap has been zoomed out to display a wider area.
  • Two additional character slots have been added, totaling 12.
  • Gems will no longer drop from regular sources, and can instead be crafted at a Jeweler using newly added gem fragments, which will now drop instead of gems. These fragments are stored in your materials tab, so they won’t fill up your inventory anymore.
  • And crafted gems can be salvaged back into gem fragments at a jeweler.
  • The overall responsiveness of Mounts has been improved and Blizzard says they are now less likely to get stuck on things or slow down unexpectedly. Mounts will also auto-jump over obstacles more consistently.
  • The mouse cursor no longer needs to be at the edge of the screen for keyboard and mouse players to achieve full Mount speed.
  • Base Mount Movement Speed has been increased by 14%. Your Mount’s top speed remains unchanged.
  • The speed boost from Spur has had its duration increased by 50% and when using Spur you can now break through barricades.
  • Manual Mount Cooldown has been reduced from 10 seconds to 5 seconds.
  • The cooldown appearing after you’ve been forced to dismount from taking damage has been reduced from 30 seconds to 15 seconds.
  • The cooldown for the Mount Combat skill has been reduced from 10 to 3 seconds.

According to Blizzard, the following loot adjustments have been implemented per World Tier.

  • World Tiers I and II: Unchanged.
  • World Tier III: Only Legendary, Unique, Uber Unique, and Sacred Rare items will drop. Players will instead receive additional crafting resources.
  • World Tier IV: Only Legendary, Unique, Uber Unique, and Ancestral Rares will drop. Players will instead receive additional crafting resources.
  • Gold drop rates have also been increased in World Tiers III and IV to balance out these changes.

Blizzard has also made changes to dungeon visuals and layouts, in an attempt to cut back on backtracking and add more visual diversity to each area. However, the company acknowledges these changes might not be enough and will listen to player feedback.


Some Diablo IV endgame changes include:

  • The time between Legion Events has been reduced from 30 minutes to 25 minutes.
  • The experience reward for completing a Legion Event has been increased by 75%.
  • World Boss health and damage has been increased. Also, the quality of rewards received for defeating a World Boss has been significantly increased.
  • The warning that indicates when a World Boss will spawn now broadcasts an hour in advance versus 30 minutes previously. Players are also notified 15 minutes before a World Boss spawns.

The patch notes also explained that the experience bonuses for being in a party and for playing in Higher World Tiers have been made multiplicative to increase effectiveness later in the game. Also, XP gained from killing higher-level creatures has been boosted “significantly.” Side quests will also offer better rewards in season 2, after the patch, and all renown rewards will persist between seasons and new characters. No more grinding a bunch of the same shit every time you start a new game or season.

Blizzard also confirmed that 700 Platinum can now be earned from the Battle Pass. Previously players could only early 666 Platinum.

And that’s…not even half of all the changes and tweaks coming in the next big patch. You can read the full 10,000+ words over on Blizzard’s official website. But the short story is that Diablo IV is hopefully going to become a less annoying, time-consuming, and grindy ARPG after patch 1.2.0.

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GTA Online’s New Update Adds Ghosts And An Urban Legend

Grand Theft Auto Online’s latest update unleashes ghosts across the world of Los Santos, letting players track down and photograph them for rewards. And one of these ghosts might look kinda familiar if you’ve played GTA IV’s Lost and the Damned DLC

Every October for years now, GTA Online has enjoyed an influx of spooky new game modes and creepy secrets to celebrate the Halloween season. Last time it was killer cars and aliens. This year, Rockstar has added 10 ghosts to the online crime sim and tasked players with photographing these haunting spirits. One of these phantoms is returning GTA character Johnny Klebitz, making real an old GTA urban legend.

GTA Series Videos / Rockstar Games

Fans have already figured out where and when all 10 ghosts appear, as seen in the video above. They’re spread out all around the large GTA Online map. Some appear in places you’d expect, like old cemeteries or abandoned homes. Others are chilling near waterfalls or inside trailers. The ghosts only appear during certain in-game hours, and players have to photograph them to “expose” them.

One of these ghosts is not like the others…

Once you’ve captured the first nine ghosts—who appear to be random, generic characters—on film, you can find a 10th and final ghost in Sandy Shores, north of Los Santos.

This 10th apparition, haunting a trailer park, is none other than the ghost of Johnny Klebbitz, the protagonist from Grand Theft Auto IV: The Lost and the Damned. And, spoilers for a 10-year-old game, Klebitz was beaten to death by GTA V protagonist Trevor Phillips in the opening hours of that game. In fact [lowering voice and putting a flashlight under chin] he was killed in the same spot where, a decade later in 2023, his ghost now lingers! According to players visiting Klebitz’s spirit, you can hear him yelling about Trevor before you snap a pic.

Seeing the ghost of a former GTA protagonist is a neat Easter egg by itself, but this is also Rockstar making real a previously debunked urban legend that after Klebitz was killed you could find his ghost hanging around the Sandy Shores trailer park. Although players claimed to hear his ghost yelling or found evidence of his spirit haunting the area, these were all lies and hoaxes spread online in the years following GTA V’s release.

Once you’ve found Klebbitz’s ghost and have captured the final photo of him, you’ll walk away with $250,000, 5,000 XP, and a new skin for the Albany Brigham vehicle. This new skin turns the car into a legally distinct ride that resembles a certain ghost bustin’ vehicle from the movies. A pretty sweet reward for a fun round of Halloween shenanigans.

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