Shigeru Miyamoto Reveals Mario Voice Actor Called Him ‘Papa’

After it was announced that legendary voice actor Charles Martinet would no longer portray Mario in future Nintendo games (starting with October 20’s Super Mario Bros. Wonder) but would become a “Mario Ambassador,” fans were confused. What is a Mario Ambassador? Why isn’t Martinet voicing the Italian-American plumber anymore? Now, Nintendo and Martinet have tried clearing the air with a cute video, but the results are somehow more confusing.

Read More: Not Even Charles Martinet Knows What A ‘Mario Ambassador’ Is

In a video posted to X (formerly Twitter), Martinet and game director Shigeru Miyamoto briefly talk about their past together and their friendship. We learn that Martinet used to call Miyamoto “Papa!” in his signature Mario voice, and that he also nearly banged his head walking into a Kyoto restaurant because he’s reportedly 6-foot 3-inches tall. The short video isn’t just cutesy personal anecdotes, however, as it tries to provide some clarification of just what Martinet’s new role as “Mario Ambassador” is. It still sounds vague, though.

“You traveled the world visiting events, joyfully performing the voice of Mario for fans, and putting smiles on people’s faces,” Miyamoto said of Martinet. “You always place a priority on spreading joy, and I am sure that you will be a great Mario Ambassador. For all of you watching, please know that Charles will continue to travel around the world and meet fans, performing the familiar voices at events, signing autographs, and enjoying interacting with you all.”

We still don’t know who will voice Mario going forward, as Miyamoto said to wait until October to see who’s portraying the mustachioed plumber in the upcoming platformer Wonder, or why Martinent is no longer voicing the character after almost 30 years, but will still be “performing the familiar voices” at fan events. It certainly seems like Nintendo is aware of just how iconic Martinet as Mario is, and wants to hold onto that magic in any way possible–just not by casting Martinet in future Mario games.

Read More: Longtime Mario Voice Actor Charles Martinet ‘Stepping Back’ From Role

We don’t have long to figure out who the hell is portraying Mario now, since Super Mario Bros. Wonder comes out on October 20. October is a crammed month for video games, but for Mario fans, it’ll also be one of both nostalgia and reinvention as the franchise goes in a new gameplay direction with a new voice actor at the helm, whoever that may be.

 

Mortal Kombat 1 Fans Can’t Stand Megan Fox’s Nitara Voice

Nitara in Mortal Kombat 1 observes her bloody hand.

Screenshot: NetherRealm Studios / Kotaku

Transformers actress Megan Fox provided her likeness and her voice for Nitara—a Mortal Kombat: Deadly Alliance vampiress reintroduced in NetherRealm Studios’ Mortal Kombat 1 reboot released September 19—but fans can’t take it seriously. Though NetherRealm blessed Nitara with incredible combos, none of them are impressive enough to detract from what fans are calling needlessly lifeless voice acting.

Nitara is undead, but she shouldn’t be boring. “It literally just sounds like [Fox is] reading off the paper with no effort at all,” TikTok gaming commentator Stoney Tha Great said in a recent video. “I’m just saying, if you’re playing a blood-sucking vampire demon, you should probably sound like one.”

Though it pains me to say this about my celebrity crush and star of the 2000s’ all-time best horror comedy, Jennifer’s Body, Fox is often disappointingly colorless in her MK1 dialogue. Some of her fight introduction lines especially—“The blood spilled today won’t be mine,” “I will battle you to death”—should inspire panic but instead elicit mild concern about her eternal monotone, which some MK fans are comparing to another unpopular celebrity voice performance: Ronda Rousey in MK11.

Read More: Mortal Kombat Brings Nitara Back As Megan Fox

I’d remind everyone, though, that Mortal Kombat is not best known for its subtlety. It’s a ridiculous fighting game series with physics-defying evisceration and an incomprehensible sci-fi story—unintentionally terrible voice acting only enhances its camp, I think.

But, no matter your thoughts on how passionate a Megan Fox demon should sound, NeatherRealm brought in Hunter x Hunter voice actress Cristina Vee Valenzuela to record Nitara’s screams, grunts, and other in-battle murmurings, she wrote on Twitter. Some things are better left to the professionals.

Buy Mortal Kombat 1: Amazon | Best Buy | GameStop

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Metal Gear Solid Paid Voice Actor Jennifer Hale Only $1,200

Voice actor Jennifer Hale needs little introduction, having gained fame playing characters like Metroid Prime’s Samus Aran, Bastila Shan from Knights of the Old Republic, and of course Mass Effect’s one true Commander Shepard. She’s also known for Konami’s Metal Gear Solid series, in which she’s played the shifty geneticist Naomi Hunter since the series’ inception in 1998. But in a recent podcast appearance, Hale revealed that her first MGS gig voicing that important character paid only $1,200.

Previously, Hale avoided naming Metal Gear Solid directly in interviews, only saying in September that a “game made $176 million” and paid her an hourly wage that was “way less than [what] I wanted it to be.” But in this week’s episode of the My Perfect Console podcast, currently available in early access, Hale responded quickly to host and critic Simon Parkin’s question as to what that $176 million game was: It was Metal Gear Solid.

She agreed with Parkin that her original MGS pay, $1,200, is at a “grotesque disparity” with $176 million, saying “it’s indicative of what’s happening in modern culture. […] For every dollar that the workaday person makes—and [voice actors] are workaday people; all actors, on-camera, voice-over, who are not celebrities are workaday people—we make a dollar for every $399 [executives] make.”

Read More: Video Game Voice Actors Are Ready To Strike Over AI. Here’s Why
Buy Metal Gear Solid: Master Collection Vol. 1: Amazon | Best Buy | GameStop

Still, “I love [Metal Gear],” Hale said. “It was such a crazy departure from anything I’d done before. I loved it because it was brilliant, and because it was just so unique. […] And it’s dark, and it’s mysterious, and it’s intense, and […] I loved everything about it.”

Currently, Hale is one of many video game voice actors prepared to strike over what they tell Kotaku is “an existential fight to make sure that they hang on to the rights to their own voices, their own images, because that is what they make their living with, as well as achieve wages that will keep up with inflation so that they can continue to be professionals in this space economically.”

During her podcast appearance, Hale reinforced this last point and said she wants voice actors to receive residuals for game work “on a flexible structure that honors the indie developers, that honors the budgets and capacities of teams. I would like to see that.”

SAG-AFTRA members authorized a video game strike with a 98 percent “yes” vote on September 25.